| 2. Detailed info
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| 4 Feb 22:07 | <Ghaleon> transpose of R = R^-1 |
| 22:13 | <Ghaleon> if itz a rotation matrix it werx |
| 23:41 | * Ghaleon orthobaskets Butcher |
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Dr_Combo |
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| 2 Feb 8:25 | *** Dr_Combo has joined #gamedev |
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| 23:36 | <Dr_Combo> hey moe |
| 23:36 | <Dr_Combo> you know... |
| 23:37 | <Dr_Combo> you rook MAAAAAARVELOUS!! |
| 23:37 | <Dr_Combo> :D |
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kozmonaut |
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AndyDD |
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| 16 Jan 7:38 | <AndyDD> How can i make a loading bar with DirectX 9?, i am thinking its going to be with sprites. |
| 7:38 | <AndyDD> Ive had alook on google but could not find anything , just win32 ComDlg progress bars |
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chandler0 |
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| 23:40 | <chandler0> wow is this google self driving car for real |
| 23:55 | <chandler0> just imagine |
| 23:56 | <chandler0> how awesome that would be |
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Zire |
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| 4 Feb 13:08 | <Zire> most likely 12 if you're in the US yeah |
| 13:08 | <Zire> moebius, :3 |
| 13:10 | <Zire> np sony`` |
| 13:13 | <Zire> sony``, your project? i forget :/ |
| 13:13 | <Zire> not bad at all |
| 13:15 | <Zire> are you ace or zibblsnrt? :P |
| 15:01 | <Zire> bird |
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chandler |
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| 2 Feb 22:56 | <chandler> cool |
| 22:56 | <chandler> how long is that program |
| 22:56 | <chandler> 2 yrs |
| 22:57 | <chandler> o wow |
| 3 Feb 20:47 | <chandler> i think its time |
| 20:47 | <chandler> i do some hobby programming |
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moebius |
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xbayrockx |
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| 26 Jan 5:53 | <xbayrockx> hello i have a question of personal opinion, can you give me a short list of languages, technologies etc that you think are most sought after on the job market, for example: java, javascript, C# |
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flashed |
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Rangar |
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dila |
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| 3 Feb 8:30 | <dila> go for it |
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GFT |
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JustBurn |
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| 9 Jan 21:52 | <JustBurn> meh |
| 21:53 | <JustBurn> b0t, {char f[]="N.p\x7F""fn!|`&ik+a{ywzlbd*madc-}dw% sf`b#c!|`if$jl)au|j{#co({nh$`lle";char*p=f;char i=0x40;do{cout.put((*p++)^((i+=7)&15));}while(*p);} |
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sbn |
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| 24 Jan 13:16 | <sbn> easier to represent by using an array |
| 13:23 | <sbn> I love my arrays |
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poopster |
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| 26 Jan 16:29 | <poopster> why would you installed it under windows anyways? |
| 16:30 | <poopster> why not just do install from boot |
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b0t |
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| 9 Jan 21:52 | <b0t> I ujm+}h)of/jypw}bgh)g`ll+p`|')sang/`+}hf`)ng+hu{d~/`e)san)dgnl |
| 21:53 | <b0t> I used to do crypting like you, then i took an arrow in the knee |
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eikko |
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cantelope |
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| 19 Jan 23:24 | <cantelope> i meant programming language(s) |
| 23:24 | <cantelope> but english is good too |
| 23:24 | <cantelope> opengl? dx? |
| 23:33 | <cantelope> n00b188 http://ebuc.co/games.php |
| 23:34 | <cantelope> voted |
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verty |
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| 3 Feb 8:51 | <verty> and the apps dont need that sort of a machine but im just giving it some space to breathe,thats about it |
| 9:01 | <verty> thanks though |
| 9:01 | <verty> think i got a list jotted down, few others helpoing me out as well |
| 9:01 | <verty> heh |
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flashie |
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| 13:13 | <flashie> indeed |
| 22:10 | <flashie> if the matrix is orthosomething iirc |
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sym- |
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| 31 Jan 5:30 | <sym-> anyone knowledgeable about audio with FMOD? |
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Swish |
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sony`` |
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jgallant_ |
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| 26 Jan 21:48 | <jgallant_> [22:49:29] <+_Jon> ok. he doesn't have a chance. he's up against a chick in a tech field. |
| 21:48 | <jgallant_> [22:49:40] <+_Jon> but i voted for him |
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ShaneC |
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| 3 Feb 0:43 | <ShaneC> assuming i'm already using depth, if that matters |
| 0:43 | <ShaneC> if i'm already checking/writing depth is it pretty insigificant? |
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glitchfap |
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Butcher |
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| 4 Feb 22:29 | <Butcher> if the matrix is affine the transpose is the inverse |
| 22:30 | <Butcher> oh wait has to be orthonormal |
| 22:37 | * Butcher orthonormalizes Ghaleon |
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progman_ |
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| 29 Jan 20:57 | <progman_> anyone know how to convert a world pos into a local bone space pos? |
| 21:15 | <progman_> I always forget this, but what does the transpose of a matrix give me? |
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n00b188 |
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| 19 Jan 23:30 | <n00b188> yes i've exhausted my patience with amateurs on these websites. I'm not wasting my time with anyone who doesn't have finished samples |
| 23:38 | <n00b188> Zire: that would be much appreciated, thanks |
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Decept404 |
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| 20 Jan 19:11 | <Decept404> i got it working with some stupid conditionals |
| 19:11 | <Decept404> good enough for meee |
| 19:19 | <Decept404> im building everything out of convex tiles |
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agu10^ |
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| 31 Jan 0:19 | <agu10^> chandler, I don't want to do something specific but as broad as I can |
| 0:19 | <agu10^> programming, art, game design, music, networking, etc |
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| Count |
Nicks |
Randomly selected sample (amount) |
| 3 |
JustBurn and cantelope |
"char*p=f"(5), "cout.put"(4), "i=0x40"(4) |
| 2 |
Dr_Combo and xbayrockx |
"camera"(3), "beyond"(3) |
| 2 |
AndyDD and dila |
"*ppDecl"(4), "GetDeclaration"(5) |
| 2 |
AndyDD and flashie |
"D3DXMATRIX*"(5), "pConstantData"(6) |
| 2 |
Dr_Combo and verty |
"budget"(3), "hardware"(5) |
| 2 |
flashed and eikko |
"results"(3), "reflections"(4) |
| 2 |
kozmonaut and verty |
"machine"(4), "getting"(3) |
| 2 |
verty and progman_ |
"space"(5), "animation"(4) |
| 2 |
Ghaleon and chandler0 |
"Unity"(3), "textures"(3) |
| 2 |
Dr_Combo and kozmonaut |
"start"(4), "company"(5) |
| 2. Detailed info