1. Main page
|
| | Nick |
Number of Lines |
Random Quote |
| 1 |
kozmonaut |
   28 |
3 Feb 8:45 |
"me neither, im doing mainly graphic work" |
| 2 |
verty |
25 |
3 Feb 8:43 |
"i might be getting someone to build this for me" |
| 3 |
@Zire |
 20 |
1 Feb 16:58 |
"http://www.youtube.com/watch?v=_P-yAkBbIV0" |
| 4 |
chandler |
 20 |
3 Feb 20:47 |
"i do some hobby programming" |
| 5 |
@Ghaleon |
  18 |
3 Feb 1:01 |
"stencil is usually pretty quick" |
| 6 |
sony`` |
 15 |
4 Feb 13:03 |
"I want to replace the right bulb with an LED / fluorescent replacement" |
| 7 |
@Dr_Combo |
 14 |
2 Feb 23:37 |
"you rook MAAAAAARVELOUS!!" |
| 8 |
kozmoafk |
11 |
2 Feb 23:09 |
"they said allot of my components were so new, they dint have them yet" |
| 9 |
progman_ |
 8 |
29 Jan 12:55 |
"so, I am trying to move my characters head to face a certain direction" |
| 10 |
@moebius |
 8 |
4 Feb 16:21 |
"http://www.nydailynews.com/news/world/corpse-league-legends-playe... ...r-internet-cafe-hours-article-1.1017013" |
| 11 |
agu10^ |
6 |
31 Jan 0:19 |
"chandler, I don't want to do something specific but as broad as I can" |
| 12 |
+GFT |
5 |
2 Feb 22:57 |
"with University of Texas at Arlington" |
| 13 |
+ShaneC |
4 |
3 Feb 0:43 |
"assuming i'm already using depth, if that matters" |
| 14 |
progman |
 4 |
29 Jan 10:46 |
"what is the difference between inverseBindPose vs BindPose matrix... I have my animated matrix for a bone, but I'm not sure what space that 's in... I see online usually its animMatrix * invBindPose, but that doesn 't make sense in my head... does that mean it's going from bind pose..." |
| 15 |
sym- |
3 |
31 Jan 5:30 |
"anyone knowledgeable about audio with FMOD?" |
| 16 |
flashie |
 2 |
4 Feb 22:10 |
"if the matrix is orthosomething iirc" |
| 17 |
chandler_ |
2 |
29 Jan 19:37 |
"ios provisioning profiles" |
| 18 |
Butcher |
2 |
4 Feb 22:29 |
"if the matrix is affine the transpose is the inverse" |
| 19 |
sony` |
1 |
30 Jan 19:58 |
"http://sfx.comlu.com/ribbon-trails/ :D" |
| 20 |
Reibbo2 |
1 |
31 Jan 5:32 |
"im working on 2d tile engine for my game, and i want to place events that trigger when the player steps on the tile, but im not sure the best way to program this.. any advice? (using XNA and C#)" |
| 21 |
dila |
1 |
3 Feb 8:30 |
"go for it" |
| 22 |
bad_snes |
1 |
29 Jan 0:34 |
"Hey what's up" |
1. Main page
|