| 2. Detailed info
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kozmonaut |
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verty |
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| 3 Feb 8:51 | <verty> and the apps dont need that sort of a machine but im just giving it some space to breathe,thats about it |
| 9:01 | <verty> thanks though |
| 9:01 | <verty> think i got a list jotted down, few others helpoing me out as well |
| 9:01 | <verty> heh |
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Zire |
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| 4 Feb 13:08 | <Zire> most likely 12 if you're in the US yeah |
| 13:08 | <Zire> moebius, :3 |
| 13:10 | <Zire> np sony`` |
| 13:13 | <Zire> sony``, your project? i forget :/ |
| 13:13 | <Zire> not bad at all |
| 13:15 | <Zire> are you ace or zibblsnrt? :P |
| 15:01 | <Zire> bird |
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chandler |
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| 2 Feb 22:56 | <chandler> cool |
| 22:56 | <chandler> how long is that program |
| 22:56 | <chandler> 2 yrs |
| 22:57 | <chandler> o wow |
| 3 Feb 20:47 | <chandler> i think its time |
| 20:47 | <chandler> i do some hobby programming |
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Ghaleon |
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| 4 Feb 22:07 | <Ghaleon> transpose of R = R^-1 |
| 22:13 | <Ghaleon> if itz a rotation matrix it werx |
| 23:41 | * Ghaleon orthobaskets Butcher |
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sony`` |
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Dr_Combo |
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| 2 Feb 8:25 | *** Dr_Combo has joined #gamedev |
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| 23:36 | <Dr_Combo> hey moe |
| 23:36 | <Dr_Combo> you know... |
| 23:37 | <Dr_Combo> you rook MAAAAAARVELOUS!! |
| 23:37 | <Dr_Combo> :D |
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kozmoafk |
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| 2 Feb 23:12 | <kozmoafk> so you dont need to open up the case to swap a new HD |
| 23:13 | <kozmoafk> you just open up that particular bay |
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progman_ |
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| 29 Jan 20:57 | <progman_> anyone know how to convert a world pos into a local bone space pos? |
| 21:15 | <progman_> I always forget this, but what does the transpose of a matrix give me? |
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moebius |
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agu10^ |
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| 31 Jan 0:19 | <agu10^> chandler, I don't want to do something specific but as broad as I can |
| 0:19 | <agu10^> programming, art, game design, music, networking, etc |
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GFT |
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ShaneC |
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| 3 Feb 0:43 | <ShaneC> assuming i'm already using depth, if that matters |
| 0:43 | <ShaneC> if i'm already checking/writing depth is it pretty insigificant? |
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progman |
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| 4 Feb 21:05 | <progman> what would make a matrix rotate the wrong direction? I am moving around an object and as I circle CW, it rotates CCW |
| 21:06 | <progman> I tried multiplying the matrix by scale(1, -1, 1), but that didn't work |
| 21:46 | <progman> anyone know what the transpose of a matrix gets me? |
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sym- |
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| 31 Jan 5:30 | <sym-> anyone knowledgeable about audio with FMOD? |
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flashie |
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| 13:13 | <flashie> indeed |
| 22:10 | <flashie> if the matrix is orthosomething iirc |
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| 2. Detailed info